Hideo Kojima (Hideo kojima) appreciated the indie triller about a temporary loop 12 minute and scattered in compliments in his social networks:
Twelve minute. Fabulous! I lost the time score and just played four hours in a row! The last time the games were so carried away when I passed Inside. Adventure game with a temporary loop and a good sense of style.
When you get used to the view from above and management, you stop noticing them. This is a game about using the mind. She looks like games with Amiga, in which I loved to play. I haven’t passed her yet, but she is interesting. I’m afraid of visits Defoe!
Pattern on the carpet in the corridor – just like in "Radia". The perspective as in the closet is also good. Nervous voice Defoe Very in style "Lighthouse".
I even wanted to make another adventure game a little.
Even now it seems to me that Defoe Suitable for the front door about 10 minutes after 10 minutes … In another case, I would greet him because his big fan, but after Twelve minute I’m afraid he will hit me. Great casting!
Reviews in the press and with players about 12 minute positive, but not as enthusiastic as Kojima. The average score among critics is 78 out of 100. The reviews have the idea that the thriller has an excellent tie and excellent acting, but closer to the end the loop becomes too monotonous. Users in Steam so far 77 %. They speak out in a similar way: a beautiful beginning, but in the second half the thriller begins to take.
12 minute Available on PC and Xbox (including Xbox Game Pass).
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12 minute
The best comments
What does the Vernik think?
So that Full with Solod was on my table before dinner!
And the opinion of the editorial office?
Well, Solod Refandn did.
I did not like the game with my creptor and lack of variability. I also spent about 2.5 hours for a new and new cycle of history. He tried to kill a man and escape, tried to lull his wife and wait out his visit, tried to call the daughter of a man and t.p. But all the plot options except what the developers came up with do not develop. Either you sort out options with a brutfort and spend time on repeating dialogs, or you read the passage. As a result, I surrendered and read the passage and, honestly, to search for this particular sequence of actions, it would take a lot of time.
A game of an amateur. Not a refund for me, but did not live up to expectations. The main drawback, in my opinion, is a twitching, pins animation, which is ruined all the play -building, (although the dance of the spouses is simply perfectly). The gameplay comes down to plugging objects (and these objects of other objects and people) and the lines of dialogue until you feel the trigger that launches the game further in the plot (because the solutions are sometimes mildly obvious).
The sound in the game is simply divine. IMHO.
Yes, I agree.Instead of giving constant emotions, new situations in connection with your choice, the game simply strangles with repetitions for one single correct sequence of actions, which is far from obvious.Instead of entertaining, unfortunately it begins to annoy more.
I have not finished yet, and I will try to guess or just look at one of the tips, and not everything for complete passage, but I did not understand what kind of garbage, in short, then the spoiler .
I put to sleep my wife, put the clock damned on the table, in front of a corrupt cope, but he was pancake, always found a hero and killed after he took his clock, but if he gave him to torment his wife and left. He needed a clock, he could take and not dump? Why an unfortunate script with repetition? Than not one ending. Upset that they did not do many options. Or when you make it so that the wife immediately leaves the apartment, the cop as a miracle is in the place of the intended time. A script that could simply hide in some other way? Although they can be dumped on a feature of the quantum character of the loop)))
But in general, the idea is cool, the implementation is lame more. And in the first 3 hours, you really forget about the time and are actively looking for different ways to decide from the loop and recently rarely in which game you could play for so long without interruptions, for which well done at all))
A temporary loop can be fixated or on some specifically to a person and restart after his death as in the verge of the future. Either on a certain period of time, as in the bottom of the groundhog, but again if a person died, then he will resurrect when the time of launching the loop is suitable, and not right away as he died. Well, or to lock the person in a certain space and restart when he tries to get out of him, but there is no respowed, he died and that’s all, because the respuna only when trying to leave the location, something like that seemed like in one of the parts about Freddy Kruger, when the teenagers were stuck in some kind of town and could not come out of him because they returned them back. Immediately the authors mixed everything in a heap, having tied all this on an awesomely imbalance artifact, which is just like shampoo, balm and rinse aisle in one bottle. And in a limited space, I sealed it, and respond after death and also has a time limit. Time flywheel from Harry Potter just rests.
I did not like the game at all, neither gaplay nor plot. Final twist – generally Indian cinema
In general, the ending broke my brain. Maybe I’m stupid, but almost everything that happens after we use on police clothes, I do not understand
I am the only one who understood – there was a certain incest. Like. OK.
Why put candles in ventilation? And it can also be put in the toilet, in short, a very thoughtful game
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