The Global Association of Amprane announced that in April there will be exit competitions in high -speed passage Super Mario 64, Super Mario Odyssey And Celeste. The winners will go to cash prizes. It would seem that the news should please skillful speedranners, but some players do not want to make e -sports from their hobbies.
So, a German player Oddbod spoke out against the transformation of speedraninnerism into e -sports. In his opinion, Speudraninsky community is famous for the spirit of cooperation – gamers exchange tips and tricks to bring the time for the passage of a particular game to a minimum. Competitive disciplines encourage the concealment of tricks, which contradicts the idea of quick rays.
ODDBOD shared other fears. For example, for speedranners, the format of matches is not suitable when several participants are played at the same time. Opponents do not interact with each other – the passage algorithm will remain unchanged regardless of the enemy. ODDBOD believes that the successes of speedranners are best reflected by the leaders’ tables – their results combine personal skills, competition and efforts of the entire community.
In addition, it is easy to chew on the competition for high -speed passage – it is enough to simply achieve successful passage using third -party tools and broadcast it. Of course, such a trick will not work on a “living” tournament, but a dishonest player will still receive prizes for qualifying stages.
Another problem of speedranner sports is contractual matches. For example, one of the participants may ask someone to put money on his opponent. Then Speadranner can only lose and divide the funds earned on bets with the accomplice.
In the case of high -speed passage, the intentional “drain” is especially difficult – the speedlers of some games suggest the use of unreliable techniques that may simply not work. Accordingly, no failure will cause any suspicion.
Not glad to news about the tournament and speedranner Munchakoopas. On his Twitter, he wrote that the emphasis on the commercial component of passages will kill the speedlers of little popular games – gamers will focus on those entertainment that can bring them money.
In addition, Munchakoopas repeated the thesis of ODDDBOD about the meaninglessness of matches – their participants do not affect each other’s indicators and do not adapt to someone else’s play style. The enthusiast gave such an example – if, in the case of fighting, the loser can be advised, say, to throw less “fireballs”, then with high -speed passage the analyst will almost always be reduced to “well, he probably needs to play better”.
The venue of the competition will become known in the coming weeks. In addition to the directly tournaments, the organizers will arrange panel discussions with famous speedraniners.
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Super Mario Odyssey
Celeste
The best comments
No one in speedlers usually conceals anything, it makes no sense: you find a bug, completely new, you reduce the time of passing on it, suppose ten minutes. No one understands what is happening, and to avoid the claims “And you definitely did not use scripts \ cheats \ installation \ t.D. T.p.?"
You make a video explanation that they say such and such a bug is used here, you can implement it if you do this, all by garlic, I am a record holder, you want to overtake it? Nus, now you will also have to use this bug and do it faster than I.
With everything else, in principle, I agree, everything already depends on the implementation of the competition.
The article also flashed "unreliable techniques". This is also important. After all, speedeners often use the imperfection of the software code. Many tricks may simply not work. Plus and just the specifics of some games. There, in the speedlers of Dark Saus, the weapons of black knights were popular, whose drop ranger. So the speedlers can be compared more with a jump with a pole made of two sticks from the street and islands. Often everything can just go wrong.
Although if special versions of the games are available, the chances can still be fucked. But such an interest will be stronger than.
Speudran is not for you. This is a multi -month study of pixel game in attempts to find a cut for a couple of seconds. This is often a continuous rand, when the desired set of events works once in a hundred attempts. These are endless races from the very beginning, because the dofig spaces. None of those crazy clips were recorded the first time.
ESTERSTY? No, nifiga is not he
Right. These arguments (regarding a bribery) can be tied to all competitions, cyber -country and other events where people participate in games. It would seem that the only significant argument remains – this is that the participants will not interact with each other, playing in parallel, but as if in jumping with a pole, in bowling, cerling, golf or something else (I am good for examples) there are also no interactions between each other. So here rather their personal Wishlist and fears arise.
It became popular not only because the speedlers itself (and quite well), but also spreads the speedlers for the CIS of Kamunity, looks at other people’s speedlers, explains them, spreads knowledge so to speak. Yes, and as a streamer he is cool.
In general, I thought so, but I was not sure. A very strange meme: to distort the nickname beyond recognition, something similar to "Neval \ Oral \ Moral \. "Only why did it be attached to the viewer – it is incomprehensible.
Opponents will not interact with each other – the passage algorithm will remain the same regardless of the enemy.
“They go to the nostril in the nostril. Now there will be a complex site where, if not everything, then a lot of things depends on good luck. And … the name makes a mistake and does not pass through the wall the first time! What a failure! But he will still have a chance to catch up at the next level if the enemy is not lucky as it is now."
In my opinion to make e-sports this idiocy from the speedran. For me personally, Ampage looks, as if a flash jerked off, I didn’t understand anything, but the result is. And if there are at the same time, let’s say 5? It will be difficult to track.
And besides, this is not a very competitive type of “game” where the guy flies on the map through the walls.
I don’t know about competition. Another question is entertainment. It is one thing to follow your favorite speedranner, and completely different for the progress of the competition. Still, the result is important here.
What do you want to make from all sport? I understand many Ampages are interesting, there are favorite speedrans, I want to support them … but a sport?
No, I know there are competitions in pursuit of cheese rolling from the hill; driving on logs from the hill; Sports sauna (bath sport) – well, seriously, people!
In addition, as it is rightly noticed, the use of bugs does not always work – imagine if all the speedrains at the competition suddenly does not work a bug (provided that this bug will decide to use).
For me, the speedlers imply a huge number of varying degrees of success of attempts, from which Ampage chooses the best and then publishes for everyone (of course, people will sleep and on the air, but you understand what I mean).
Speudran is when a dude tumbles in the same corner for 6 minutes, it falls under the textures, and immediately falls into the males of the first flame. Speudran is not for you.
In addition to Naturlix’a, no one gave any sensible comments. Because there are already speed championships, only in a separate game, Defrag is called.
For those who are not in the subject: defragment is such a regime in Kwake, where people try to go as soon as possible, specially designed for this cards. Competitions are held in offline mode, participants give a map and a week of time to pass, after which they send the organizers their best attempt. The one who gains the least number wins by the amount of his places.
According to the same scheme, it is possible to draw champions on any game, and the fears that you can write a bot that everything will go perfectly, are groundless, because it is noticeable. The bot always has perfect timings and trajectories, so the movements are very twitching. It’s how to look at how a man with a cheat plays a car for auto -priority, such people can be seen with the naked eye.
Below I will attach vidos from the 2017 defraga and vidos passage of one of the cards by a bot
https: // YouTu.Be/CCO9quv-CGM
https: // YouTu.Be/0gwijpkfuic
The bot always has perfect timings and trajectories, so the movements are very twitching. It’s how to look at how a man with a cheat plays a car for auto -priority, such people can be seen with the naked eye.
Well, here is already debatable. Firstly, the fact that you do not know 100% plays against such an argument-a player with auto prime or not. Therefore, it is likely that someone can use it, but you just do not know about it and think that he is honestly playing.
Secondly, if necessary, this smoothness of movement can be added quickly enough, especially if you transfer the interaction of the bot with the game to the level of emulation of input devices. Plus, ideal can also be reduced by reducing the overall separation from a person. It’s just that it’s almost no one needs to, and the chance that a person is understanding all the topics necessary for this and is interested in the speedrains of this game – small.
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